
i’d keep worldeater for wither skill only or Fire Forcewave+Myth justice set. You could potentially get up to ~65% conversion with worldeater+component+Alazara’s ruby. Example: Ĭadence is a bit tricky for fire in AoM. A 2h fire rifle build does very well with FS thanks to more synergy with Inquis WPS. Thanks!ĭepends a lot on the build really. In that case it would be better to also stack % physical converted to fire? Isn’t it not very efficient for only 45% of your damage to be amplified by fire and burn% ? I have looked up the item database on grim tools and there aren’t many nonweapon items that convert physical to fire apart from a few amulets and enchanted flint.Īgain please correct me if I’m wrong. I swear I read the very same text from the game guide but somehow I arrived at the wrong conclusion, which made me question the purpose of conversion.

What this means is that you can change the damage your weapons and skills do to suit the % damage bonuses on your equipment, opening up exciting opportunities for hybrid builds. This calculation is done before any bonuses you receive to physical damage from Cunning, skills and equipment. If you have an amulet with 10% of physical damage converted to fire, that means that 10% of all physical damage you deal (regardless of source) will be dealt as fire instead. …taken directly from the game guide on this site (emphasis mine): My understanding is that % damage increases are applied to the converted damage, so you + fire damage would boost your converted damage. You and I understand conversion differently, I think. Is it better to focus purely on stacking physical and internal trauma damage and their respective bonus % increase since the converted damage does not benefit from any modifiers? What is the point of converting any damage to fire if it doesn’t benefit from any % fire damage increase? Is it done so to “diversify” my damage output? This converted fire damage is not affected by any % fire damage increase (i.e no double dipping). My understanding is that all physical damage is first multiplied by % physical damage then converted to fire damage. I have read the thread “all you need to know about damage conversion” and the game section on damage conversion.

A property of this weapon is the conversion of physical damage to fire damage. I am planning and leveling a commando build using the legendary two-hander Shar’zul’s worldeater.
